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Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?

Why We Fight 1: Preludio a la guerra

En la piel de James Bond, (The Daniel Craig Story)

Looking for Richard

Una canción de amor para Latasha

Un océano de plástico

EPiC: Elvis Presley in Concert

The Matrix Recalibrated

Above Majestic

Mi mama Jayne: una película de Mariska Hargitay

La reina del ajedrez

Video Games: The Movie

El impacto del cine digital

Checkpoint Zoo

Ukraine : la fin du monde russe ?
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Jean Moulin, Klaus Barbie, la justice de l'Histoire
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The Making of Oblivion
The Red Bank. James Joyce: Ta τετράδιά του, των Ελληνικών

Punitive Damage
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The Great Game: The Making of Spycraft